OMA and Uber-rendering


Labtop 2

Title: Auralab From France Splits Into 2 Rendering Houses In France

Designers: Luxigon and Labtop

Project Description: Newsflash: Auralab renderers in France have split into Luxigon and Labtop. Auralab has produced work for OMA (Office For Metropolitain Architecture, HDM and REX,” states Christoph in his post on Anarchitect. “After seven years of fruitful collaboration, Thomas Series and Eric de Broches des Combes, cofounders of the architectural rendering firm Auralab decided to go seperate and to split into Labtop and Luxigon.

Project Architects: If you are interested in the work of OMA with Rem L. Koolhaas (1944) specifically you can read the OMA Architecture Fan Site, which is done by a fan of the company keeping track specifically of their latest works. OMA designed the buildings and Labtop slash Luxigon have translated thier vision.

Technical Critique: OMA has a reputation for creating “pleasures of visual intelligence”. Their more recent designs are pushing the use of color in static white backgrounds. The contrast creates for interesting rendering effects and gives a nice refreshing change from the current all white trend that Rhino has made more popluar in the recent years. Their work appears to be as creative as as a project you would see in a top graduate school, but it gets realized, giving the aspiring younglings hope for developing an addiction for striving for the virtually unobtainable art of stamping your name on buildings like this.

Rendering Tips: In a post by Arjun Bhat, a blogger student from HDS Harvard Design School discusses the former Auralab and the tricks they use to make their renderings look real. “Back at my old firm, we stole a guy from Auralab - a complete rendering urberfirm. He let me in on some simple trade secrets (altho he wouldn’t give up the juicy stuff) utlines aren’t just for the toon/cell shaded effect. A big reason a lot of rendered images just don’t feel “real” is because of all the perfect right angles we make in the models. In real life, there is no such thing as a perfect right angle — things weather, edges get rounded. By using an extremely light pen thickness and overlaying either specific parts of a final rendered image, or the whole thing, you can simulate the slight shadow effect that comes from these weathered edges. I believe Auralab uses a program called “Illustrate!” to get their hidden line images done (its a great tool for those of us 3dMax junkies who otherwise lack an option to render to vector format). Another technique (which your tutorial touches on) is learning to render shading/ outline /reflections/ highlights/ and deep shadow all on different layers, so when you composite them in photoshop, you can really tweak the way your renders feel. If you would like to learn more about creating great shadow effecs – here is a great tutorial.
images from OMA Mexico 5, Auralab, and Luxigon Blog

by lauren taylor white

One Response Subscribe to comments

  1. lee

    drawbridge@squirms.adaptation” rel=”nofollow”>.…

    good info!!…

    Jul 30, 2014 @ 10:53 am

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